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Thread: An Overview of Mouse Technology

  1. #1
    hackerman1 is offline Moderator
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    Default An Overview of Mouse Technology

    Do you want to know how a mouse (really) works ?
    Then read this post that I found on overclock.net...


    An Overview of Mouse Technology

    "Introduction
    The following article is something that I have been working on for some time regarding mouse technology, and my understanding of the field.
    I have a lot of information to impart on this topic and being quite technical it can be rather dense in places, so I'll try to keep this intro somewhat brief.

    In beginning this process of understanding mouse technology, I found that there was at first a daunting amount of information that I needed to know in order to simply understand how a mouse performs, what is important to look for, how performance is influenced by certain factors, etc...
    I also found that while some websites tended to have more information than others that there was still no centralized location where all of this information could easily be found, or be found free of bias.

    The other major issue that I ran into was that many times I would be searching and find information that would simply confuse matters further or contradict previous information that I had obtained, thus further obfuscating the landscape.
    In an effort to make things clear for myself and to help everyone to understand mouse technology, I decided to start a comprehensive write-up on the topic and cover pretty much everything that I've learned in the last six or so months.

    So why is all of this technical stuff important anyway?
    As gamers, and competitive ones at that, we are constantly tasking our hardware to perform with a certain level of stability and predictability.
    For most hardware, benchmarking has been easy in part because we know what to look for and that we have a large, dedicated infrastructure that helps to test and disseminate this data.

    For mice, this level of detailed information and infrastructure has only in the last few years been starting to surface with more and more regularity due to a growing community effort (though it may be some time before major technology sites like AnandTech, or Tom's Hardware begin to include these testing procedures).
    Take for example reviews here at Overclocked.net or on ESReality.com; it's becoming more and more common nowadays to find an evaluation of a mouse that has multiple pictures, a complete technical review, and lots of benchmarking data.

    For a long time previous to this, trying to benchmark mice was more a process of "feeling" which mice seemed better, and as there weren't standardized testing procedures or applications, subjectivity ruled.
    This leaves a rather unpalatable taste in our mouths because benchmarking should describe certain aspects of performance where personal feelings...
    Well, you get the picture.
    Of course, with all of this data emerging more frequently it falls to us as the user to know what everything means, and how and what data relates to what performance-wise; this is where this project attempts to help with.

    It is important to remember throughout this write-up that when describing or benchmarking certain areas of performance, that the standard held in these conditions is theoretical "perfect" tracking or performance conditions.
    From a technical standpoint, errors or discrepancies from this benchmarking standard may seem more exaggerated than they will appear to the average user, though, how pronounced these performance considerations, errors, or areas are perceived by each person has largely to do with how sensitive they are to such things.

    As a final note, please see the original credits footnote for acknowledgments to the original authors of much of this information.
    Without their expertise, help, and insight into the subject this project would have been much less thorough, and much of the credit belongs to them as a result.
    "

    Read the BIG post on overclock.net: An Overview of Mouse Technology
    HappyAndyK likes this.

  2. #2
    hackerman1 is offline Moderator
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    Thank you !
    WOW !
    That was fast...
    Have you read the whole post on overclock.net already ?
    Last edited by hackerman1; 5th January 2015 at 08:49.

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    HappyAndyK's Avatar
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    Default

    I bookmarked it for later reading.

  4. #4
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    RolandJS is offline Windows Enthusiast
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    hackerman1, was the above posted material helpful to your quest for mouse-command [other thread]? I have never tried to do what you're doing. Keep us posted, I'd like to learn a little on how you acquired and implemented mouse-command

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    hackerman1 is offline Moderator
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    Quote Originally Posted by RolandJS View Post
    hackerman1, was the above posted material helpful to your quest for mouse-command [other thread]? I have never tried to do what you're doing. Keep us posted, I'd like to learn a little on how you acquired and implemented mouse-command
    No.
    Actually I have not read it yet....

  6. #6
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    Actually I read through the introduction and it seemed to have qualities of interest for a gamer or high end graphics.

    For myself... I will probably go no further as my mouse needs are very basic... Point and click... I have no further needs. Still... I may scan through the rest just kicks.

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